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SciFi Girl Project

This is a project that started as sculpting practice in iPad Forger app. Then I decided to take to full production this project by my self and with support of my partner https://www.artstation.com/zepol13 and some friends who gave me feedback and supported me. This project was completely done for Unreal Engine 5.1. I have always been a fan of Sci Fi Genre in movies and series, and wanted to do something that inspire that need.

Concept - Came really out of the Forger practice, then my partner @zepol3dart made a concept for the clothing (included in the images)
Model - Sculpted in Forger and refined in Zbrush. Transferred it to Maya and made final adjustments.
Texture - Substance Painter and in the process of the skin creation I created a procedural skin smart material completely from scratch and released on sale at Renderosity https://www.renderosity.com/marketplace/products/158917/y3d-procedural-skin-smart-material-for-substance-painter
Groom - XGen and then transferred to Unreal 5.
Rig - I wanted to rig this character but then decided to just pose it, since there were no future plans for other projects with this character (for now). Thanks to @zepol3dart for posing the character in Zbrush.
Lighting - Completely made the lighting and materials in Unreal Engine 5 with ACES workflow. Made a level with Spaceship Interior Environment Set available for free at the Unreal Marketplace.
Render - I configured the render with the necessary passes for compositing.
Compositing - My favorite software is Fusion, made the compositing there and some grading.